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GTA Online Multi-Class Endurance Championship (Season Three)
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Watch each round of the championship live, across all platforms, every Saturday & Sunday at http://www.twitch.tv/broughy1322
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Race Start Times (UK Time)
For other time zones click here to convert from UK to your location
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Saturday - 19:00 (XB1) & 21:00 (PC)
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Sunday - 20:00 (PS4)
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Race Length
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Number of laps equivalent to an approximate 1 hour 30 minute race in GT1.
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Race Format
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27 racers at each event split into three classes: GT1, GT2 and GT3. GT1 cars will often be the quickest of their type with GT3 cars being the slowest. Drivers are only racing against those in their class.
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Race Calendar
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RoundDatesCircuitChance Of RainCar TypeGT1GT2GT3Recap VideoCircuit LinksExtra Links
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15th/6th Mar 2016Blaine County 24h0%Sports ClassicsZ-TypeCoquette ClassicStinger GTLinkBlaine County 24hSeason One
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212th/13th Mar 2016Olympic Grand Prix20%SportsMassacroKurumaPenumbraLinkOlympic Grand PrixSeason Two
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319th/20th Mar 2016R.O.N. Raceway0%VansGang BurritoYougaBobcat XLLinkR.O.N. RacewayCircuit Decals
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42nd/3rd Apr 2016Los Santos Grand Prix60%CompactsRhapsodyBlistaPrairieLinkLos Santos Grand PrixCrew Info
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59th/10th Apr 2016The North Loop40%CoupesExemplarCognoscenti CabrioWindsorLinkThe North LoopEvent Forum Topic
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623rd/24th Apr 2016Blaine County 24h40%Off-RoadsBrawlerBodhiGuardianLink
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730th/1st May 2016Olympic Grand Prix0%SUVsHuntley SHabaneroPatriotLinkBroughy1322 on...
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814th/15th May 2016R.O.N. Raceway0%MuscleDominatorGauntletNightshadeLinkYouTubeTwitch
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921st/22nd May 2016Los Santos Grand Prix20%SedansSchafter V12 (Arm)TailgaterWarrenerLinkTwitterFacebook
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1028th/29th May 2016The North Loop0%SupersOsirisCheetahBulletLinkInstagramPatreon
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Teams
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There will be 9 teams throughout the championship, with each having one driver from GT1, GT2 and GT3 all randomly selected. Points gained by drivers in each round are added up to become their team points for that round.
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Reserve Drivers
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Each regular racer can use a reserve driver on a maximum of one occasion throughout the championship if he or she can't make a race. Reserve drivers will score points for the team they're reserving for as normal and are free to race for any other team if needed.
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If a driver is not online half an hour before the race is due to start teams are free to seek out a reserve driver. If the original driver is not online 15 minutes before the race starts the reserve will be driving in his place, even if he makes it online before the start of the race. We're not waiting for anyone.
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Reserve drivers are restricted to racing in the class they are assigned or above. A GT1 reserve cannot race in GT2 for example, but if there are no GT1 reserves available a GT2 reserve can race in GT1.
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Team Changes
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If a regular racer is due to miss his second round of the season his team can choose to replace him permanently. He may also step down on this own. Should that happen, all reserve driver slots used previously by the outgoing team member will be reinstated.
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Any drivers coming into the championship in a permanent seat mid-way through the season will be scored as normal and will replace the outgoing driver on the main championship table.
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The Championship
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There will be 3 individual championship tables for GT1, GT2, and GT3, and a separate teams championship. Points are awarded based on finishing position in class and drivers will remain in the same class throughout the championship.
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Drivers will be able to drop their three worst scores meaning only their best 7 rounds will count to their overall total. There will be no dropped scores in the teams championship - all ten rounds will count to the overall classification.
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Disconnections
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Everyone who starts the race will be classified and therefore receive points. If a racer disconnects he will be classified in 9th position, with the next person who disconnects classified in 8th, and so on.
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Lapped Cars
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Standard multi-class endurance racing rules apply - cars being lapped do not have to move out of the way for faster cars coming through, but should also not actively defend their position and try to slow down faster cars
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Cars being lapped should stick to the racing line so faster cars can predict where they will be and make overtaking easier, though if a lapped car wants to move well out of the way safely that's fine. If in doubt, stick to the racing line.
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Vehicle Upgrades
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All cars must have the following wheels on their cars for each round (all from the Tuner category) - GT1: Endo v.1 | GT2: Dished Eight | GT3: Choku-Dori
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All cars must have the following horns on their cars for each round - GT1: Clown Horn | GT2: Scale - Re | GT3: Stock
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All cars must have the custom tyre option fitted. Also recommended are front, back and sides neons with the same colour tyre smoke. Each team must have a different neon/smoke colour.
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There will be certain other specific visual regulations for vehicles from round to round. These will be communicated before each race for the vehicles affected.
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Damage
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All competitors must use the pit lanes provided to fix vehicle damage and must not respawn unless in an unrecoverable position. The only exception to this is The North Loop where respawning to fix damage is allowed.
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Start Procedure
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There will be a formation lap at the start of each race where drivers will get into their positions within their class with 3 distinct groups for GT1, GT2 and GT3. This will be shorter than a regular lap to minimise time taken.
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Drivers will end the formation lap by lining up on the grid in a staggered (F1-style) order, with a car length gap between each car and multiple car lengths left between each class.
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The official race starter will verify everyone is in an adequate position then place a sticky bomb near the start of the GT1 grid. When this sticky bomb explodes the race has begun for GT1. This will happen two more times for each remaining GT.
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Start Position
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Throughout the course of the 10 round championship each driver will start in every position once. Every driver will be on pole position for one race, 2nd on the grid for one race, etc. The grid for the final round will be based on championship position.
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