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MCEC Season 5 Secondary Championship
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Watch each round of the championship live every Sunday at http://www.twitch.tv/broughy1322
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Race Start Times (UK Time)
For other time zones click here to convert from UK to your location
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Meetup: 16:00 | Qualifying: 16:15 | Race: 16:30-16:40 (All platforms running at the same time with staggered starts)
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Race Length
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Number of laps equivalent to an approximate 1 hour race in GT4.
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Race Format
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28 racers at each event split into two classes: GT4 and GT5. GT4 cars will often be close to the quickest of their type with GT5 cars being close to the slowest. Drivers are only racing against those in their class.
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Race Calendar
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RoundDatesCircuitCar TypeGT4GT5Circuit LinksExtra LinksBroughy1322 on...
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19th February 2020Blaine County 24hSupersThraxTaipanPS4Season 3YouTube
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223rd February 2020Atomic Tire InternationalSports ClassicsToreroGT500XB1Season 4Twitch
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38th March 2020Los Santos GPMuscleGauntlet HellfireElliePCDiscord ServerWebsite
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422nd March 2020The North LoopSportsMassacroSchwartzer
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The Championship
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There will be 2 individual championship tables for GT4 and GT5. Points are awarded based on finishing position in class and drivers will remain in the same class throughout the championship.
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Drivers will not be able to drop any scores meaning all 4 rounds will count to their overall total. PC is limited to 60fps.
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Disconnections
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Everyone who starts the race will be classified and therefore receive points. If a racer disconnects he will be classified in 14th position, with the next person who disconnects classified in 13th, and so on.
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If a disconnection happens in the final 10 minutes of the race the driver will receive the points for the position they were in if they were more than 2 seconds ahead of the driver behind for each minute left when the disconnection happens.
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Lapping Cars
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Standard multi-class endurance racing rules apply - cars being lapped do not have to move out of the way for faster cars coming through, but should also not actively defend their position and try to slow down faster cars.
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Cars being lapped should stick to the racing line so faster cars can predict where they will be and make overtaking easier, though if a lapped car wants to move well out of the way safely that's fine. If in doubt, stick to the racing line.
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Drivers must still wait if they're involved in an incident with cars of other classes, and must not interfere at all in the races of other classes (eg. slowing down or boosting other drivers). Blue flags also apply when lapping cars in the same class.
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Pit Stops
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1 mandatory pit stop must be made per race. A pit stop here is defined as simply driving straight through the pit lane.
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The first time you may enter the pit lane is once you have started lap 3, and you are not permitted to enter the pit lane once you have started your final lap.
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GT5 drivers will have to keep in mind that their final lap will be variable, however some leniency will be shown as long as no advantage is gained from a late pit stop.
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Vehicle Upgrades
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All cars must have one of the following wheels on their cars for each round (all from the Tuner category) - Cosmo | Fujiwara | Rally Master
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All cars must have the following horns on their cars for each round - GT4: Clown Horn | GT5: Truck Horn
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All cars must have the following headlights applied for each round - GT4: Xenon | GT5: Stock
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Those who do not own each vehicle can still race, but they will have to borrow a car from someone else and will automatically qualify in last place
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Damage
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All competitors must use the pit lanes provided to fix vehicle damage and must not respawn unless in an unrecoverable position. Respawning after entering the pit lane is permitted if there are issues with wrenches and damage needs to be fixed.
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Start Procedure
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Once the race starts all drivers will get off the grid and wait for their name to be called out in starting order, with all GT4 cars at the front and all GT5 cars behind.
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Drivers will line up on the grid in a staggered (F1-style) order, with a car length gap between each car and multiple car lengths left between the two classes.
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The official race starter will verify everyone is in an adequate position then place a sticky bomb near the start of the GT4 grid. When this sticky bomb explodes the race has begun for GT4. This will happen again for GT5.
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Mid-Drive Speed Boost (handbrake boost/double clutch) cannot be used off the start. For round 3 the handbrake cannot be used to launch the car.
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Start Position
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Before each race there will be a 1 lap non-contact qualifier to determine starting position (warm up lap, hot lap, cool down lap). All cars must stop after lap 2 until everyone has finished their hot lap, then everyone can complete the final lap together.
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