Community Verified

Where you'll find some of the best race tracks available from the whole GTA community.

Hello and welcome to "Community Verified". This is where a number of track testers from the community take race track submissions from across the GTA player base and rate them according to their quality level. The highest rated tracks become "Community Verified" and are consequently shown to the world in the GTA Race Track Showcases.

Click the button below for a list of all Community Verified tracks, as well as the ratings of all tracks ever submitted to this program in order of their submission date.

Track Submissions

You can submit tracks for consideration using the forms linked below. One form per platform is for regular racing circuits, with the other being for stunt, rally, off-road, transform, themed, etc. You may submit one track per form during each platform’s submission wave.

Once submitted, assuming it adheres to rules and restrictions explained further below on this page, the track will be tested and given an overall rating based on the results from the testers. This score will subsequently be recorded on the aforementioned spreadsheet.


Achieving Verification

All track testers give each submission a rating from 1 to 5 in 0.25 increments based on the criteria listed below. The average rating is then calculated and shown on the spreadsheet linked at the top of this page. A track must score an average of 4 or higher to be considered Community Verified and good enough to be showcased on YouTube.

5 - Perfect, no need for improvement.
4 - Very good, but can still be better with some small changes.
3 - Usable, but still has much room for improvement.
2 - Not an enjoyable experience, but can still be saved with many changes.
1 - Bad. The opposite of what a track should do. Start over.
0 - Not rated (less than 30 players, incorrect link, mis-categorised, unplayable, etc).

Tracks are being rated by their technical execution (how well made the track is) and by how far they go beyond just a basic layout on the map of San Andreas or being snapped together props. A track that is simply checkpoints placed around the map with zero props, or an assortment of stunt road pieces snapped together without much else, are unlikely to be rated highly. The same will be true of more complicated creations with good imagination, but have been executed poorly and don't lend themselves to a good racing experience. Having some original ideas, custom sections, and/or interesting visuals is what can set a track apart from others, but it won't be enough if there are a lot of issues with props, checkpoints, lampposts, etc.

If you’ve submitted a track that didn't make it or was rated poorly, your best bet is to join various racing or track creator communities and ask for feedback. This Discord channel is an example of one of them which includes some testers from this program. More can be found here. If you get involved with such places you'll always find people willing to try out your creation and explain what they feel could be improved as long as you're willing to do the same for others. The more you put in the more you get out, and getting feedback is vital to creating a good track. You can also get inspiration and see the level required by watching previous showcases.


Submission Form Categories

This section is aimed at giving a more clear description about the different categories you can submit your jobs under to make sure you choose correctly.

- Regular Racing Track (Suitable for competitive rules based contact racing)
Meant for competitive tracks that are built to eliminate random factors like lampposts, demand a lot of skill from drivers to maximise lap time, and avoid situations that will not work well when doing serious racing with a high number of players. Pit lanes are not required but desirable, and there should be nothing about the track that can affect the outcome of a race that isn't down to the driver such as bad hitboxes or exposed props.

- Rally/Off-Road Track (Where more than 25% is off road)
Meant for tracks with a mix between regular roads/props and dirt sections, built as either lap races, long point to points, or short rallycross tracks. Can include jumps but not stunting.

- Stunt Racing Track (Tubes, jumps, loops, etc)
Meant for tracks that feature stunts like jumps, wallrides, loops, and tubes, but are still racing focused. Non-contact is an acceptable default setting for these tracks if needed.

- Transform Track (Includes transform checkpoints)
Meant for tracks that feature any kind of transform checkpoint functionality.

- Specific Vehicle Track (Open Wheel, Karts, Ruiner 2000, etc)
Meant for tracks that are made for either one vehicle or a specific vehicle type.

- Themed Track (Oval, duel, old style, arena, stadium, etc)
Meant for tracks that are more thematic than anything else and don’t fit into other standard categories. A theme should be obvious to the player almost immediately when loading up or starting the track. This is the only category where a job with a player cap below 30 is acceptable, but it is highly dependent on the theme making it a reasonable restriction.

- Artistic or Challenge Track (More about the "experience" than the racing)
Meant for tracks that feature challenging sections that will likely demand multiple tries to complete, or for almost purely artistic expressions where the quality of the racing is secondary to the experience of driving the track.


Submission Rules & Restrictions

You can only submit one track on each form per wave of submissions. Once a new submission wave has begun you can either re-submit a track you have submitted previously and improved upon, or submit something new. Submissions can be reset at any time (keep an eye on the videos for news of when that has happened) and will inevitably happen more often for platforms with smaller numbers of submissions. Not submitting in one wave doesn't allow you to be able to submit more in the next.

Each track submission must be the original creation on the original platform from the original creator. Ports and exact recreations on other platforms are ineligible. Remakes of older circuits are allowed, as long as credit is given in the job description to the original track creator and the remake significantly improves upon the original (for example, an old 2014-era land race layout being updated to modern standards with stunt propping).

Anything that is mis-allocated in terms of track type, like submitting a regular circuit on the off-road/stunt form, won't be considered at all and given a score of 0. If a track doesn’t have capacity for 30 players it will also be immediately disqualified, unless it's listed as a themed track, as will any submission with a link to a track that was not named in the form or links a job that is not a race. Finally, long "Fred" style cannonball races, or any other exceptionally long races, are not eligible for inclusion to this program.


As always, thank you to the many testers we have who donate their time, knowledge, and experience to help this program exist in the first place.